Game Across the World

Vol 3 Chapter 403: The First Trip to the Kingdom of Decay

Hello everyone, here is the fourth chapter of the nostalgic clothes guide, which will mainly introduce the talents, consumables, skill usage, attribute preferences and basic blue-green outfit recommendations of the wizard in the nostalgic clothes.

In fact, after writing the first few nostalgic guides, I really felt pressured to see the comments in the comment area. In particular, the first three articles have deliberately selected three professions that I personally think are not very controversial (hunter, anti-war, and cat. ) To introduce, but still can not solve the problem of "difficult to adjust".

So this time I simply choose a very controversial profession. After all, if you really want to finish this series, popular professions such as the law of thieves are topics that cannot be circumvented. Instead of writing unpopular professions and praying that everyone will be satisfied, it is better to write It is the easiest to be written.

Today I’m going to introduce the PVE-related content of Nostalgic Service Master. Although I understand that the more and more detailed things are written, the easier it is to be bricked, but if the content of the "Raiders" is the same, say some "correct nonsense", So what is the value of the strategy? So this article will try to be as detailed as possible.

Before the official start, I would like to say one last thing. This article will only involve a purple equipment, not the group-based equipment and the equipment produced by the Dire Maul (the Dire Maul will not be opened in the first stage of the nostalgic server), because I believe Normal players cannot directly graduate with a set of purple outfits after opening the server. The game must be played slowly and the equipment must be slowly accumulated. The accumulation process of nostalgic outfits will make you feel long, unlike "Hegemony "Azeroth" is so fast, many blue and green equipment will accompany you for a long time. 1. Race selection

For the Alliance, dwarves are the best PVE wizards. Due to their racial specialty "open mind", their intelligence will be increased by an additional 5%, which will give them a higher mana limit and a higher spell crit rate . Escape masters and engineering specializations will also play a larger role in PVP.

For the human race, someone would definitely say "Ah, isn't diplomacy the strongest racial specialty?" Unfortunately, it is now a monthly card system, unlike the point card system used to be. There is a saying that the implementation of the monthly card system is a weakening of diplomacy. Moreover, the human mage is not as good as the dwarf mage if it is purely compared to the performance of the copy.

In terms of the tribe, due to the troll raging in hand, the troll has become the best wizard PVE race on the tribe. At the same time, slaughter the beast specialty can also improve your output ability in some scenarios.

The undead is the best PVP race on the tribe, but obviously, the giant magician has an advantage in PVE. Two, attribute selection

In the era of no haste, sputtering, omnipotence, and proficiency, the attribute selection of the wizard is very simple and rude. Compared with the formal server, players in the nostalgic server will reduce a lot of troubles in the outfit. Generally speaking, the attribute selection of PVE players in the nostalgic service wizard is probably the following priority:

Spell hit rate (before 10%)> crit rate> spell damage> intelligence

Let's talk about hits first. In the nostalgic server, to deal with enemies of the same level as you, you need a 3% spell hit rate; to deal with an enemy one level higher than you, you need a 4% spell hit rate; to deal with an enemy 2 level higher than you, you need 5% spell hit rate; however, the key is here. To deal with enemies 3 levels higher than you, you need a 16% spell hit rate. The bosses of the raid are considered to be 3 levels higher than you.

The good news is that the first layer of ice talent "Elemental Focus" can reduce the probability of spells being resisted by the enemy by 6%, so you only need to get a 10% spell hit rate on the equipment (someone may say "reduce spells "Chance of resistance" and "spell hit rate" are not the same thing, but after testing, the elemental focus talent does affect the spell hit rate). But note that no matter how you stack the "spell hit" attribute, you will always have a 1% chance to miss spells, so even if you have 10% of the hits, you still have misses, don't continue stacking hits.

Then came the crit. Mages can get extra critical strike benefits from their talents. The ice element has the "Ice Fragment" talent, which can increase the critical strike damage of ice spells by 100%, while the fire element has "ignite". After hitting, the target can be ignited for 4 seconds to make it suffer 40% damage from the critical strike spell. So after enough hits, the critical strike rate will be the most important attribute to the wizard's DPS.

Then there is something to say about spell damage. Nostalgic suits have different bonuses for spell damage from each skill, and they are usually distinguished by the casting time. Prompt spells usually only get a 43% bonus to spell damage, while AOE spells like Blizzard can get even smaller bonuses. The two most critical spells, the magic damage bonus that the Frostbolt can eat is 81%, and the magic damage bonus that the fireball can eat is 100%, which explains why the fire spell is better than ice in the later stage. Method more excellent performance.

Intelligence is also a good attribute for wizards. It can increase mana and spell crit rate. In the nostalgic suit, every 59.5 points of intelligence can increase spell crit rate by 1%. And unlike now, the nostalgic version of the wizard's output consumes a lot of mana, and more mana allows the wizard to play more spells before using the awakening and mana gems. Three, talent tree

The nostalgic server will use version 1.12. In this version, although the talents of the wizard are not significantly reworked like hunters and druids, some fine-tunings have been made. Generally speaking, the impact on PVE is not large. In the dungeon, high output can still be achieved through very simple techniques.

To be honest, talent is the most controversial part of the strategy of nostalgia, so many strategies even choose not to release a specific talent map. But as the famous commentator Huang Xudong said: "If you are afraid of making a mistake, don't say it, what's the point?"

Here are three specific combinations of talents and introduce them one by one.

This is the mainstream talent for fighting in MC and BWL. In order to maximize the ice damage of the wizard, the "Deep Winter Chill" talent must be full. The talents in the red box in the picture can be adjusted freely. You can click on "Arctic Frost" and "Enhanced Blizzard" to maximize your deceleration ability. And if there are enemies you face that can be frozen, and you want to use this to enhance your output ability, you can click on "Enhanced Frost Nova" and "Smashed Ice".

As long as the target is not a monster with fire immunity or a monster with high flame resistance, then this set of talents may be the set with the highest damage of the Mage PVE in the nostalgic suit. When the crit rate of the wizards is high enough, "ignite" becomes an extremely supermodel talent, because the mechanism of the nostalgic suit ignition is that all the fire methods on the scene can be superimposed, for example, after a fire method crit, 4 There is another fire crit within seconds, then the ignition duration is refreshed, and the damage of the second ignition is equivalent to the sum of the damage of this and the last crit and multiplied by 40%, and so on. "Ignite" is like a greedy snake in the team. It is fed by all the fire methods that have the talent in the team. With the passage of battle, this will become a very abnormal number.

Of course, in addition to ignition, the fire system also has other powerful talents. For example, "Fire Crit" can directly provide a 6% fire magic crit rate, and "Fire Enhancement" can directly increase damage by 10%.

But it must be remembered that many monsters in the nostalgic version are immune to certain spells, so the chances of the early fire spell appearing are not high.

Although I understand that this set of talents will be smashed after it is released, I still have to say that after testing, this is indeed a set of skills based on Frostbolt, which can play a high amount of frost damage. Because the two major damage blessing talents of the ice system-"Ice Shards" and "Bone Bone Ice" can be selected, and the "Arcane Enhancement" of the Deep Arcane System (3% critical strike rate and 3% damage) and "Arcane Energy" (damage increased by 30%, mana cost increased by 30%, for 15 seconds). At the same time, this set of talents also has the highest mana value, because it will be full of "Arcane Mind" and has an extra 10% mana.

Correspondingly, this set of talents does not have many talent points for free disposal, and the active ones are probably the "magic absorption" of the second layer of arcane magic and a little range of the ice system. Fourth, the technique

The mage's technique is very simple, and the details are not as many as the aforementioned Cat De and Hunter.

When outputting a single target, the wizard only needs to maintain the symptoms of "enhanced burning" or "deep winter cold", and then play Frostbolt or Fireball according to the talent.

Next, let's talk about the way that many friends care about the wizard's single-handed money AOE (for example, single-handed mobs in some dungeons).

a. Turn on the ice protection before opening the monster;

b. Mount the horse to attract the monster, or use the magic wand to attract the monster, but try not to enter their melee attack range;

c. After gathering the monsters, use the ice ring to freeze the monsters in place (sometimes you even need to use "rapid cooling" to refresh the ice ring for more control time), and then move away from the monster. There is no problem at all when you open your position when you flash.

d. Use Blizzard to output monsters and ensure that monsters cannot touch you during the cast;

e. When the monster is relatively close, use the air blower. After the air blow, start walking + flashing to kite the enemy until the CD of the ice ring is good, and then start the cycle from step c above;

f. Use Arcane Explosion to knock out the final HP of the monster. Of course, you can also use Blizzard to complete the end.

This part of course will be controversial, but this is my habit at the time. The hair dryer is used to drag the ice ring CD instead of handing it in. Five, blue and green recommended

Since the early stage is basically based on ice output, some of the recommended equipment only supports frost spells. In addition, a purple outfit will be recommended this time, because the number of good French rings in the nostalgic stage is indeed limited.

hat

Dream pattern headdress

Tailor-made, can start with stability. In the initial stage, the attributes of 10 intelligence and 21 magic power can be regarded as qualified over-equipment.

clothes

Robe of the Ice Lich

Psychic Academy dropped. Friends who can't afford the robe of the archmage in the early stage can choose to brush this dress. The frost spell damage of 43 is still somewhat attractive.

Shoulder pads

Mantle of the Northland

Falling from the Blackrock Abyss. It is also the equipment to increase the damage of ice spells, but it also has 8 points of intelligence.

Bracer

Polymath's Wrist Wheel

Blackrock Spire mobs drop. T0 bracers are actually not good at attributes, and it can even be said to be a bit rubbish. If you have patience, you can go to Stratholme to brush the random affixed wristbands dropped by the "Unforgivable".

gloves

Hand of power

Produced from the lower part of the Blackrock Tower. The 26-point method is an objective figure in the early stage, not to mention 6-point intelligence.

belt

Okosol Belt

Produced by Blackrock Abyss. 11 points of intelligence, 1% of spell hits, plus 12 points of magic power make it possible to become a piece of equipment for the early DPS competition of the legal system.

pants

Sky Leggings

The lower layer of the Blackrock Tower falls. The attributes of strong law + intelligence are already a rare pair of pants in the early stage.

Shoes

All France boots

Falling from the Blackrock Abyss. The same old-fashioned but practical intelligence + magical attributes.

necklace

Mystic Star

Produced by Stratholme. 1% spell hit is very important. In the early days of the nostalgic server, the hit rate of the legal system is really very difficult.

Ring

Ironforge Singing Stone/Eye of Orgrimmar

For the ring rewarded by the Blackrock Abyss mission, the ring names of Alliance and Horde are different, but the attributes are the same. The good rings of the early law system are even less than the good jewelry.

Ring of Ice

A ring dropped from the world. It can directly increase 21 points of frost damage, and PVP is particularly powerful.

accessories

Heather Ring

A legal jewelry produced in the upper layer of the Blackrock Tower. It is worth noting that the monster that dropped this trinket is a rare elite, not a fixed BOSS, so it is still very face-sensitive.

Eye of the Behemoth

The rewards after the completion of the series of missions on the black will basically occupy a column of the legal accessories in the early stage.

I think the "Learned Pendant" of Blackstone Abyss is not as good as Bis + Heather, you can buy one if you want.

Magic wand

Bone Chewing Iron Needle

The drop of the psychic academy should be a stage where you can get the best wand.

Staff

Staff of Asylum

Dropped from the lower part of the Blackrock Spire ~www.ltnovel.com~ Although 25 points of intelligence looks good, but the spell damage is only increased by 14 points, which is low in the same level of equipment, but the staff is expensive, if you can, it is recommended to use the main hand +Deputy.

Main hand weapon

Inventor's Focus Sword

Maraudon fell. The fame of Focus Sword mainly comes from various PVP videos. In the early days, many mages and warlocks used this weapon to kill the Quartet.

Witch's Blade

Produced by the Psychic Academy. The 14-point spell damage is the same as the shelter staff, but the intelligence is lower than that of the shelter staff, but since it can be equipped with an off-hand, the witch's blade is also larger than the shelter staff from the perspective of spell damage.

Off-hand items

Soul of Aquementas

Mission rewards for Un'Goro Crater. Although it is of green quality, the 20-point spell damage bonus is not low.

The off-hand item "Flint" of Atahaka Temple has a fixed increase of only 7 spell damage, and the rest of the attributes are random affixes, so I personally feel that it is not convenient for this green task item. Six, copies of commonly used materials

Let's talk about enchanting first.

Enchant cloak-all resistances +5

Enchant Breastplate-all attributes +4

Enchant Bracer-Intelligence +7

Enchant boots-primary speed

Enchant weapon-spell damage +30

Please look for the "Super Energy Mixture" below for the mage's mixture in the dungeon.

Please look for the following "Night Scale Fish Soup" for the cooking food of the Master in the dungeon.

"Witcher's Oil" and "Excellent Wizard's Oil" will not appear in the first stage of the opening of the nostalgic suit, so don't think about it...

Fire resistance medicine and blood medicine will not be listed separately, you can choose according to the survival pressure in the copy.

The above is all the content of Nostalgia Master in PVE, I hope it will be helpful to you.

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