From the Island Owner to the King

651 The Era of Virtual Games

On January 6, 2016, Oculus, which was acquired by Facebook for $2 billion, announced at CES that its riftcv1 consumer version was priced at $599, and pre-orders were launched.

CES is the International Consumer Electronics Show.

riftcv1 is a head-mounted display designed for video games, which is a virtual reality device that integrates virtual reality into the game, allowing players to be immersed in the game and greatly enhance the immersion of the game.

Also in 2016, HTC in Taiwan officially released the viveVR second-generation developer kit-vivePre, and the consumer version of the Vive is also expected to be available in April.

Samsung's GearVR was also unveiled at CES, along with the accompanying Samsung Oculus VR headset. Consumers will see 360-degree virtual images and videos after familiarizing themselves with the navigation keys and operations through GearVR.

However, Sony's PlayStationVR also launched in 2016

In 2016, this year was dubbed the 'first year of VR', just as Facebook founder Zucker Berg also predicted, 'VR will be the next platform. ’

As a brand new ecological industry, VR has become one of the hottest concepts in 2016. To what extent is it hot? A simple comparison. In 2015, in the miserable Chinese stock market, most of the company's stocks fell into a green, many The stock price of VR companies has remained strong, and there is even a “demon stock” that has daily daily limit 39 times in a row. At the moment when entrepreneurs are shouting for the cold winter of capital, VR has a large number of capital chasing——

VR started to explode in 2016. This year is 2022. After more than 6 years of rapid development, VR technology has made great progress and achieved many breakthroughs.

However, from the real virtual reality, it is 99%, 100% virtual, and challenging towers as written in the game novel. The virtual reality of the Endless Continent is still far away, and it will take a long time for humans to achieve true virtual reality.

However, human beings have entered the primary threshold of virtual reality, developed some good VR equipment, and built the foundation of VR technology.

VR now is like 1970 was the first year of the computer. At that time, who would have thought that the computer would get such a rapid development now.

From the first generation of tube computers, to the second generation of transistor computers, to the third and fourth generation of small and medium-scale integrated circuit computing. Large Scale and Very Large Scale Integrated Circuit Computers, .

From the operation speed of 5000 additions per second.

400 multiplication operations, to China's 'Tianhe No. 2', a floating-point operation speed of 33.86 petaflops per second.

From 'single machine' to global networking, the world is connected through the inter network.

From simple mechanical operations to intelligence, computers can simulate human intellectual activities, such as learning, perception, understanding, judgment, and reasoning.

As long as humans continue to run down the road of VR, will it be far from the cool virtual reality of a real sci-fi movie?

In 2022, this year, in the VR field, Oculus, HTC, as well as Sony, Samsung, Microsoft and other big companies are the overlords in the VR field and dominate the virtual reality consumer market.

In addition, there are countless VR companies around the world, and new VR startups are constantly being established, which are constantly promoting the development and innovation of VR technology.

VR is developing very rapidly all over the world, and many consumer-grade VR devices have been developed, forming a mature VR consumer field.

Chen Rui found a training room in the underground city of Berber, Antarctica, challenged the virtual helmet in the hall, and connected to the virtual helmet of the endless continent, which prompted Chen Rui to order the Tortuga Island Royal Asset Management Committee to acquire one or more VR companies .

In the field of VR, at present, there are more than 17,000 VR companies in the world, and more than 2,300 in China. These VR companies are divided into several categories, hardware equipment, software, content, channel platforms, and products.

If we compare VR with computer, VR and computer have many similarities.

Hardware equipment, VR equipment, including VR helmets, VR glasses, are equivalent to computer hosts and monitors.

There are many VR equipment development companies in the world, which are relatively well-known and dominate the VR field, such as Microsoft, HTC, Sony, Samsung, Google, etc. In China, there are more than 470 companies developing VR equipment.

Software is also divided into tools and plug-ins, such as Unity, Unreal, CryEngine, EON, Metaio, etc., plug-ins, Vuforia, Metaio. This is equivalent to software on a computer.

The content is to provide content for VR devices. At present, there are more than 7,000 VR exclusive customized games in the world. Equivalent to music, games, videos and other content on the computer.

Finally, the channel platform is quite a physical store and online store that sells mobile phones and computers. There are more than 8,000 VR stores in mainland China alone.

The Tortuga Island Royal Asset Management Committee holds more than 40 billion US dollars of funds authorized by Chen Rui, and aims to target VR equipment development companies in the VR field, such as Microsoft, HTC, Sony, Samsung, Google and other VR overlords With the current popularity of VR in the world, the assets of these VR companies or VR departments are hundreds of billions of dollars, or even hundreds of billions of dollars.

The Tortuga Island Royal Asset Management Committee, which has only a capital of 40 billion US dollars, can't say anything about this company. Even if Chen Rui increases the capital to more than 100 billion US dollars, it may not be sold. With the popularity of VR The level and the future value will only be sold when the head is rusted.

Tortuga Island Royal Asset Management Committee will acquire small and medium-sized VR equipment development companies. The main factors for the acquisition are technical talents, basic VR technology, patented technology, etc. As for whether there is any mature development Factors such as VR equipment, the response of the developed VR equipment in the VR consumer market, etc., are followed.

Because, one of the main purposes of Chen Rui's acquisition of the VR equipment development company is to develop the access challenge tower, the virtual helmet of the endless continent. (To be continued.)

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