After accepting the fact that he had crossed, Chen Tao also looked away.

"Brother, although we haven't known each other for a long time, I don't think you should leave me alone, right?"

"Okay, just raise your hand, then let's leave together~

" Lin Qiushui tore open Object C-28 - "Noklip", and the next moment the three of them passed through Object C-28 - "Noklipthep" at the same time and came to a certain level.

Immediately afterwards, Lin Qiushui found a door, inserted the level key, and took Chen Tao to the Irregular Quick-cut Player Competition Club.

"Chen Tao, welcome to the Irregular Speed Cutting Competition Club."

"Irregular quick-cut competition club?"

Chen Tao looked a little puzzled, "What is this?" Is it the club Ben set up? I used to know that Ben Yan advocated quick cuts without rules, but I can't imagine that decades later, Ben Yan actually formed his own club.

"Sort of~

" Lin Qiushui said, "I will ask someone to tell you about the decades you have lost, as for whether you go or stay at that time, it is up to you." Although

Lin Qiushui does not know how strong Chen Tao's quick cutting ability is, he can survive in level 188 for more than three months, and cut into the timeline and then cut out, presumably a guy with unique abilities in the field of fast cutting.

The loss of talent in the irregular speed cut competition club is too serious, if Chen Tao is a talent, he may be able to absorb into the irregular speed cutting competition club.

After settling Ben and Chen Tao, Lin Qiushui finally relaxed.

"After so much time, I don't know if the UP master has been updated."

When he opened his phone, he was startled.

"Groove! What a situation! Today's UP owners are actually more productive than sows, is it so rolled?

Lin Qiushui spent half an hour to understand what happened on the backroom dimension network during his absence.

Immediately afterwards, Lin Qiushui spent several hours watching today's video updated by Chen Feng and Black Six.

Just as he was about to rest, Chen Feng updated a video again.

[Inventory of mysterious hidden entities - "Key Master"! ] "

Groove! UP Master 666! This update amount, the sow is ashamed to see it!

"I can't imagine that the short and fast UP lord will also have a day to turn over, although I like white, but today I must give the high-yield UP lord a three-in-a-row!"

"Cap my treasure, sure enough, the inner roll is the first productive force, roll up, roll up!"

Lin

Qiushui clicked on the video, and Chen Feng's voice slowly appeared in the video.

"Dear viewers, the video brought to you today is to take stock of the mysterious hidden entity - "Key Master" !!

"Everyone must know about the hierarchical key, but about the origin of the hierarchical key, many people must not be clear."

"Simply put, the hierarchical key is produced from the profession of the key master, and among the key master, there is a very powerful and mysterious entity, and today the UP master takes everyone to inventory, it is this mysterious and powerful key master!"

“OK! Without further ado, let's get straight to the point! Description

of the key master:

Entity-χ, commonly known as the "key master

", is a being that inhabits the hub and is also the regulator of the hub.

He appears when the Wanderers are trapped in a corner of the backroom and cannot escape, providing a tier key to help them leave.

Therefore, the entity has a great prestige among wanderers.

The entity is ubiquitous, but difficult to find; Many people have seen him before, but he deliberately avoids those who try to know him better.

For a long time, different reports have described the appearance of the keysmith differently, especially the records of his skin color, hair color, and pupil color.

He would only keep the same appearance active for a while—most years, and then suddenly and completely transformed.

Despite these differences, he also maintains some more basic physical details: he is a male humanoid creature, about 6 feet 10 inches (2.1 meters) tall, wearing a cloak, the lower half of his face shrouded in shadow, and long, dirty, hard hair.

A dark room of unknown nature pervaded around his waist, lingering briefly on the path he had trodden and then dissipating.

The keymaker's most iconic feature is the wearing of a huge keyring with several keys hanging from his right hip.

These keys are worn and quaint in shape, but they are still gorgeous, with runes engraved on them.

Behavior:

In uploaded reports, as the appearance of the key master changes, its behavior changes accordingly.

Despite these changes, he is generally a quiet, gentle individual, often showing a state of trance or exhaustion.

Despite showing a need for sleep, he will try to avoid falling asleep on his own and stay as awake as possible.

According to eyewitness reports, when he finally inevitably succumbed to exhaustion and lost consciousness, he would disappear on the spot and reappear some time later at some random level.

(His tired/trance mental state is most likely a symptom of narcolepsy)

For the wanderer, the key master is a completely neutral entity.

If he does not approach the key master, he will not show hostility and will not actively express the presence of the wanderer.

And if a wanderer approaches him and expresses his desire to leave this level, he has a high probability of agreeing to help.

During the above process, the keymaster will be polite and will not deviate from the goal of "helping the wanderer" throughout the process.

Keymasters are also neutral to entities, but the latter may be more casual.

He seems to have enough knowledge to interact effectively with most entities without causing disputes.

According to reports from several non-hostile entity settlements, they had all seen a "strange traveler" describing the characteristics of a key master passing by their territory.

For any organization that tries to get close to him, especially a group trying to get information from him, the keymaster will refuse to cooperate and stay as far away as possible from the gathering point of these organizations.

Getting information about the keymaster by means of direct inquiry has proved to be unfeasible, as he himself does not seem to know the answers to these questions.

Biological characteristics:

According to the currently widely accepted version, the keymaster cannot be killed, or at least return after death.

Several witnesses reported seeing him "destroyed," but eventually someone met him again on other levels.

And when he reappears, his personality and appearance will change.

Since 2014, no one has witnessed him being killed again.

The most striking feature of the keymaster is that he has hierarchical keys that lead to all levels in the back room.

He can hold a particular key as soon as he reaches out, but he can't determine whether this action is to take the key out of some special space or conjure a key out of thin air.

Given that the keymaster has free access to all hierarchical keys, the relationship between the two seems particularly close, and it is speculated that he may be the inventor of the hierarchical key.

These hierarchical keys are similar in shape to traditional 20th-century keys in the vestibule, but in some cases they may become more abstract—or even appear in consciousness as mere conceptual presences, where their use will be unpredictable.

They (tier keys) may also appear as objects or even entities.

Wanderers who encounter a keymaster may turn to him for a key to escape from the level they are trapped in.

The keymaster follows the principle of "one person, one person" and will only give each wanderer a key, even if the wanderer accidentally loses or destroys the key, he will not provide it again.

He declined to give his reasons for doing so.

Although the frequency of the key's vibration will naturally guide the Wanderer to the corresponding door, the Keymaster will follow the Wanderer, protect them, and ensure that the Wanderer can leave safely.

If there is a dispute between the keymaster and an individual, usually with a hostile entity, he will manipulate the black mist around him and concretely turn it into a weapon to fight the latter.

He will end the battle in the shortest possible time, but usually does not kill the enemy directly, but will "banish" them elsewhere.

He will pick up a particularly ancient key from his keyring and use it to open a crack and send his enemies into it.

The location where these enemies will eventually arrive is unknown, but it is speculated that it must be some kind of prison-like place.

The function of the rest of the keys on the key ring is unknown, but it should also have a special purpose.

Since the keymaster has the ability to freely open doors of any level, he may also be able to lock them.

This conjecture was confirmed, and keymasters usually locked their entrances when leaving certain levels, imprisoning the native entities within.

In addition, the key master has a relatively unimportant ability, that is, he moves freely within the same level through a special "cut out", but he cannot leave this level directly through the ability to "cut out".

He can only move between levels by unlocking one level "on a physical level", with one exception, and that is sleep-induced teleportation (a completely random process that is not under the control of the keymaster himself).

Discovery:

Entity-χ is known as the "gatekeeper" in the mythology of the lost family, and there are many fantasy stories about it (although none of them have been confirmed in modern reports).

In addition, evidence shows that at one time he owned a large number of believers and shrines dedicated to his existence.

This means that he not only appeared in ancient times, but was also worshipped and worshiped as a god for a period of time.

However, for some unknown reason, all faith in him came to an abrupt end at some point.

In modern times, the first record of sightings of a keymaster occurred inside the hub, when he was in a trance and was roaming aimlessly.

Theory: There have always been many opinions about the true face of Entity-χ and its origin, and here are four of the most famous theories:

Wanderer Theory

Many people speculate that the keymaster was once just an ordinary wanderer, and it was some special experience that made him what he is today.

After all, there have been many precedents before, and some entities, and even certain levels, can transform a wanderer into a new entity.

This theory explains why, unlike other entities, the keymaster has a human character and appearance. At the same time, it can also explain when he often appeared in the hub, and the origin of the key ring hanging from his waist—it may be an object from the front hall.

The Cloak Theory

conjectures that the keymaster is not the only one, but a number of different individuals.

Proponents of this theory believe that the Keymaster's abilities are actually conferred by his cloak without his knowledge.

Some people believe that the cloak itself is a supernatural item, others believe that it is a product of advanced technology, but in any case, they agree that it is the cloak that gives the keymaster all the abilities.

There are several reports of his death, so that when he dies, perhaps another creature will find his cloak—or the cloak will find the next host.

Once contacted, the next creature will become the new Key Master and receive the abilities that all Key Masters have. This may explain why his image changes every time he comes back from the dead.

Another way of experimenting is

that the keymaster was created by some more powerful and advanced entity, the product of a test/experiment.

Such a theory stems from the accidental failure of his abilities.

If he is the product of an experiment, it means that his ability may go wrong or fail, after all, experiments have always been like this.

Some people also believe

that the key master is a purely natural phenomenon.

He has lived, is and will live on, and his soul may be closely related to the essence of the back room, or even the origin of the back room.

If this is the case, then his omnipresence explains why the Keymaster is witnessed in different locations at the same time, and explains why he is immortal.

Each of these theories can be true or wrong.

The code of conduct

should:

show him at least neutrality, or friendliness. Keymasters will only show malice to individuals with malicious intentions.

If you do not have experience in dealing with residents in the back room, or finding ways in the back room, try to keep a safe distance. Negligence can lead to death.

Or:

Ask him for a key to leave the tier.

Usually, he generates the key he needs, but whether to use this key or not is at the discretion of the wanderer.

Sometimes the keymaster may give the wrong or even malicious key, which is a potential life-threatening threat.

Remember to think twice before you decide to do so, after all, each wanderer can only get one key.

Don't:

Engage in offensive or even hostile behavior. There's a good chance you'll be sent to the space where all the other enemies of the Keymaster are imprisoned. "

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