Druids are divided into many genres, but they are not unable to use the abilities of other schools, but they are not proficient, like some basic druids.

   Every druid is a versatile warrior, because they can satisfy almost every role-healing, meat shield and damage output sometimes even cast some spells instead of wizards.

All druids don’t like alchemists because they feel that things made by alchemists often destroy nature. During the Arcane Empire, large alchemy workshops would emit a lot of pollutants, causing serious pollution to the material world. Said that there was also a deep contradiction between the Arcane Empire and the Druid.

   If the Druid hates, and even hates the most, the answer is not the bottomless abyss, but the mechanical realm of horological nirvana.

   This is a plane with ultimate order.

   It is the birthplace of all planes.

   It is the adjustment working machine of the multiverse.

  In the mechanical environment, order is regarded as the highest criterion no matter where. It is composed of completely equal light and dark bands, and completely equal heat and cold. The shape of this plane is like a drop-shaped clock, and there is an obvious tree-shaped field. (The mechanical environment is also called the time tree)

  In the mechanical environment, each law constitutes an independent kingdom of gears, and all operations are rotated according to their own rules. The various cogs acted on huge computational data, and apart from the puzzling legal functions, even the various divine powers could not understand the function of these data.

  The mechanical realm is the straightest and flattest of all outer planes. Order and justice are the norm here, and every type of law will be found in the world of mechanical clocks, from simple maxims to complex and twisted etiquette regulations.

   Druids seem out of place here, here is a world of gear machinery. The gravitational force of each area in the mechanical realm is different, and it is difficult for ordinary people to survive here. Many intelligent beings living here come here from other planes for various reasons.

   It can be said that there is absolutely nothing about nature here. There are machinery, steam, and gears everywhere. The sky is always gray and full of smoke. There is no tree or plant on the ground. But here is the alchemist's paradise. Legend has it that there is even a complete floating city in the depths of the mechanical realm.

   The mechanical realm is a boundaryless plane and there is no specific defined level. The endless void is filled with huge gears that bite into each other, just like the cogs of a clock decorated with carvings inside.

   Most cogs have a diameter of more than a thousand miles and rotate slowly and unpredictably. However, when they are in operation, some witnesses say that there are many smaller cogs with small island sizes that connect many other larger gears.

   The large and small gears and components make up the clock, and the volume of the entire clock is about the same as that of the Asian continent.

   There are also aborigines in the mechanical realm, which is different from the flesh and blood of the main material world. There are various constructs living here, from the lowest level to legends and even demigods. As for who created these constructs, there is still no answer.

   There are even arcanists who think that these construct creatures can make construct creatures on their own. They have their own factories and can produce them like an assembly line, but these are speculations and have not been confirmed.

   Some useless gears are floating around the mechanical realm, and there are some void creatures living on them, which are full of hostility to outsiders. This is a plane that completely distorts the concept of reality. If it is a visitor from other material planes, I am afraid that everything will subvert their past understanding.

   The entire mechanical realm has been fixed with spells.

   At least weak power such as divine power can change the mechanical realm, while the ordinary things need magic and physical effects to change something difficultly.

  The characteristic of the mechanical environment is time.

   But no one knows how to touch it, so this plane has no elemental and energy properties.

   There is a strong tendency to order in the mechanical realm. Anyone who is not in the lawful camp will be suppressed. That is to say, this plane is very extreme, and it is very unfriendly to the neutral camp and the chaotic camp! There are also legends that this plane was created by the ancient **** of order.

   The magic characteristics of the mechanical realm are normal, and most of the magic can be performed normally.

   In addition to constructing creatures in the mechanical realm, there is another very dangerous creature-the Fumi ants!

Their ant nest runs through the entire mechanical environment. These ant-like creatures search for all the colonies they can see, and then, like worker bees, swallow everything that lives on it into the ant nest and let these things Obey the laws of their queen.

  Fami ants belong to a branch of the Zerg tribe, and the Zerg tribe has never been popular in the multiverse.

   The mechanical realm has a small number of petitioners.

  The probability of encountering them is not high, just as there are few gods who attach the kingdom of God to this plane.

  In the mechanical realm, vision is normalized. The daytime of this plane is illuminated by light that suddenly appears from the void for 12 hours, and then it is completely dark for 12 hours. The sense of hearing here is also normal, although sometimes the rumbling bass caused by the rotation between the cogs and the cogs can be heard on the edge of the ground.

   There is a kind of building called nest cogs.

   They are the base of the Vermi ant family. The nest city composed of outstanding buildings exists on the surface of the cogs and their colonies. Each colony nest cog retains thousands of workers, warriors and foremen, as well as more Vermi ant guards. In any case, there will only be one queen for each cog, and their order is the absolute law of the nest cog.

   Usually two queens will cooperate with each other~www.novelmt.com~ unless they choose the same cog as their colony, which will lead to war due to different laws. If a queen chooses a cog as her colony, she will send a detachment to protect the precious queen larvae. The hatching time of a larval queen will take at least a few hundred years or even thousands of years.

   A very special existence must be mentioned here.

   That is-the mother of ten thousand ants!

   In the mechanical realm, there is an empire ruled by the Vermi ant tribe. They constantly build colonies on the gears of the mechanical realm, and a large number of the Vermi ant tribe live on them.

   At the heart of the Fumi ant clan empire, surrounded by all important colonial cogs, in its core is the mother of ants.

  All the Vermi ants believe that the cog in which the mother of ants is located is at least three thousand miles in diameter, and this cog is the core of all mechanical cogs and causes other cogs to move with it.

   Whether it is fact or pure belief, both sides of the core cog are covered with solemn ant nest cities, and the surface is shrouded in divine light.

The mother of ants claims to be an intermediate god, although this statement is difficult to verify, the thirty-three most senior Fuyi queens follow the mother of ants at all times to protect the safety of the ruler of the ant tribe. .

According to Druids, the mechanical realm of horological Nirvana is a complete hell. It is a blasphemy of nature and should be completely destroyed. However, this plane has always existed and is very dangerous. You never know what is hidden in it. How many constructed puppet legions.

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