City: Develop Skills And Make Money By Setting Up A Stall With Qingmei

Chapter 145: The Outrageous Game Production Speed (5/5)

"Set up a game project team immediately, five of them!" Lin Hao said directly to Chen Hang and Liu Yike.

"Five?"

Chen Hang and Liu Yike were both dumbfounded.

But Lin Hao is the boss, so since he gave the order, Chen Hang and Liu Yike can only do it.

Lin Hao had the idea of ​​developing his own game platform, and immediately launched multiple projects in full swing at Fenglin Company.

Generally speaking, it takes three to five years for a game company to produce a large-scale game. During these three to five years, it usually only carries out ten game projects.

Even for a major game company, a 3A-level project requires all-out efforts, and there is basically no spare time for other game production projects.

But as soon as Lin Hao made the decision, five projects were immediately launched at the same time!

Moreover, according to the standards of the five games, all "687" are benchmarked against international masterpieces!

To be honest, when Lin Hao said that he would establish five game projects at the beginning, Chen Hang and Liu Yike were worried.

Lin Hao's layout is global, and the plan to open his own game platform is a bold move, but establishing five game projects at once is a bit unrealistic.

You know, although the production of "Black Myth: Wukong" was completed in just over a week with the help of Feng Lin Game Engine, it took everyone a lot of effort in terms of character design and plot. Time to consider.

Although it is technically possible to set up five game projects at once, is the game planning and game creativity really possible?

One bite won’t make you fat!

However, it didn't take long for Lin Hao to directly distribute the five game plans to various departments.

In every planning book, there are clear directions for each game plot and character design!

"Mr. Lin, how did you write this..."

Lin Hao's game script shocked the editors in the company, and the entire game creative department of Feng Lin Games went crazy.

The design of every game plot and the description of every character are a stroke of genius!

Is this something a human can do?

In their eyes, Lin Hao is already a god!

In fact, "Black Myth: Wukong" has not been completed in Lin Hao's world, so when making this game, Lin Hao also spent a lot of effort on the plot. However, Lin Hao has now written these five games The scripts have all been completely produced in his original world and Lin Hao has played it.

These five games are: "Legend of Sword and Fairy", "Romance of the Three Kingdoms", "The Legend of Knights", "Meteor Butterfly Sword", and "Swordsman Love"!

These are all domestic games that once existed in Lin Hao's world, and each game can be called a classic, even a memory of a generation.

However, due to the limitations of the times and the lack of funds, these games have only had a certain impact in China, and have not caused much commotion at all globally.

Lin Hao knows that these games can be produced and released in the extremely difficult domestic game environment. They all have their own shining points, but technical limitations "cannot maximize these shining points."

And ‘Fenglin Game Engine is undoubtedly the strongest catalyst, allowing these games to shine with a different charm in this world!

In Lin Hao's world, games such as "Legend of Sword and Fairy" are fascinating with their moving game stories, but the operating mode and image quality are their limiting factors.

However, now, Lin Hao has the ability to unlock these limitations and let these games bring out their greatest advantages!

The Legend of Sword and Fairy is fascinating due to its story and content, but due to technical limitations, it can only be made into an RPG game. The combat system is also very backward, and the picture quality is not good.

Lin Hao used the Fenglin engine to fully upgrade the picture quality and combat system, while completely retaining the plot of the original Legend of Sword and Fairy.

The Romance of the Three Kingdoms reproduces the majestic history of the Three Kingdoms. Players can expand their territories, conquer their favorite generals, and achieve their own great achievements. However, the Romance of the Three Kingdoms series has no follow-up masterpieces due to financial reasons.

Lin Hao, on the basis of upgrading the textures, also complicated the operating system to make it more realistic.

The story of "The Legend of Knights" is quite attractive, and it also incorporates the elements of Mr. Jin's martial arts that Chinese people love to see. However, due to limitations, it can only be made into a war and chess game.

Lin Hao directly adapted it into a first-person open world, allowing players to freely explore the world of martial arts.

Meteor Butterfly Sword is a classic in the minds of a generation. The combat system is novel, and the plot restores the novel of the same name by Lin Hao, the world's oldest master. It is a perfect work in itself, but it cannot escape the limitations of the times...

But now, driven by Feng Lin Game Engine, this Meteor Butterfly Sword will be no less than any 3A game.

Swordsman Love is a transformational game in the world of Lin Hao. It was originally a stand-alone work, but later launched an online version. Lin Hao upgraded the game system while maintaining its original flavor.

There is no doubt that these original games in Lin Hao's world have undergone qualitative changes under Lin Hao's hands.

The world's top graphics operating system, with Feng Lin Games in full swing, these games are gradually beginning to reappear in today's world!

This speed is quite abnormal, even unimaginable, but this is the genius of Fenglin Game Engine!

"Mr. Lin, according to the current progress, these games will be able to meet the optimization requirements for launch in less than a week." In the evening, Chen Hang excitedly reported to Lin Hao.

I have to say that sometimes it is a pleasure to be Lin Hao's subordinate, because every strategy of Lin Hao can be described as magical, and his personal ability shocked Chen Hang even more

Take the five games currently produced by Fenglin Games as an example. Although Fenglin Games has the Fenglin Game Engine, simply making games is very fast, but game creativity and gameplay modes still require a certain amount of effort. Time to plan and make.

But unexpectedly, Lin Hao was able to give five by himself, and each one has the potential to be a masterpiece. No wonder Chen Hang was so excited with 3.0.

"I won't leave tonight. I will continue to work on the game here." Chen Hang took the initiative to apply for overtime.

"Uh... take it easy and take care of yourself." Lin Hao touched his nose and smiled.

Even when "Black Myth: Wukong" was being produced, Lin Hao did not ask any employees to work overtime. It was just that Chen Hang was too excited about the five games being produced.

What is the concept of producing five masterpieces at once?

This is a feat in the history of gaming!

A miracle!

In Chen Hang's view, he is simply making history under Lin Hao. This feeling is indescribable.

Chen Hang was already imagining what kind of look and mentality he would have when the entire world's game industry discovered that Feng Lin had produced five giant games at once!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like