Chapter 79 The Way of God
"The attribute points we get every time we upgrade are just gifts."

"What really improves is the extraordinary characteristics!"

Metatron bombarded him wildly.

It stunned everyone.

Brain buzzing!
Everyone thinks that three-dimensional properties are the basis of everything.

Even if you dream, you have to upgrade to get free attribute points.

Then suddenly someone said.

Attribute points are not important, what is important is extraordinary characteristics.

It's like Dad and Uncle Long said, "The shield is not important, the spell is the most important."

It was difficult for Uncle Long to react for a while.

The breeze blows on the mountain: "Yes, what is really needed for job transfer is a complete set of extraordinary characteristics."

"The magic potion I am talking about can only be made with a complete and pure extraordinary property."

Bai Lan's speech undoubtedly increased the weight of Metatron's words.

Everyone needs to re-examine this content.

Some players asked: "What are the extraordinary characteristics you are talking about?"

Metatron: "Extraordinary characteristics are what I call the upper limit. It is the mysterious power deposited in the player's body."

It's not because the attribute points have been improved that it breaks through the physiological limit.

But because the extraordinary characteristics have been improved, players can break through the limits of mortals.

"According to the Magic Century, this is called extraordinary precipitation, and it is a long accumulation process."

"Every time we level up, the extraordinary characteristics in our body will accumulate more."

"According to speculation, when we reach level 10, that's when the extraordinary characteristics in our body are complete."

The breeze blows on the mountain: "If you put it this way, don't our own extraordinary characteristics overlap with the extraordinary characteristics we acquired when we changed jobs?"

Metatron was surprised: "How could that happen?"

"Where did you get your second extraordinary characteristic?"

Compared with the natives of the magical world, the biggest advantage of players is that they can use upgrades to offset the long accumulation process.

After more than ten years of hard training, a knight can embark on the path of becoming a knight.

A blacksmith must forge in a blacksmith shop for more than ten years before he can become an extraordinary person in the 'Blacksmith' path.

In essence, they are all precipitating their own extraordinary characteristics.

As long as players continue to upgrade, they can ignore this long time and directly change jobs.

But in fact, job transfer is just an introduction, inducing the extraordinary characteristics in the body to mutate, so that it has the ability of this path.

Bai Lan tilted his head and looked for a moment, then suddenly patted his head.

Stupid!
Other players cannot obtain extraordinary characteristics other than their own.

Unless you use magic rituals or take magic potions.

The breeze blew over the hill: "What if a level 10 player takes the magic potion."

Metatron: "Oh, that's it. This kind of situation... although rare, is not impossible to happen."

Its own complete extraordinary characteristics, and the extraordinary characteristics contained in the potion.

Metatron: "You know, the law of truth of extraordinary properties."

The breeze blows on the mountain: "There won't be more extraordinary characteristics, only less?"

Metatron: "Yes, if the two copies overlap, they should overflow after fusion."

It is a wasteful behavior for high-level players to take magic potions.

Metatron: "But severe rejection reactions may also occur." "If you take a potion that is incompatible with you, the consequences will be serious."

The breeze blew over the hill: "Don't level 10 players have the option of changing jobs? Why does this happen?"

If we say, making a magic potion requires pure and complete extraordinary properties.

This purity means that transcendent qualities are free from negative emotional contamination.

The extraordinary characteristics within a level 10 player are blank and complete.

This kind of blankness refers to the fact that extraordinary characteristics are like a blank sheet of paper, on which any way can be dyed with its own color.

But if you want to change jobs, you can only choose one color to dye.

You can either become a knight or a hunter, etc. You cannot choose the second color.

Therefore, players have the right to change jobs.

Even if you change your job to become a werewolf - the prerequisite is to find the werewolf's job change token.

Metatron: "This is the most ideal situation. Extraordinary characteristics are nurtured and precipitated in our bodies. It is our essential power and will naturally be affected by us."

This impact is far-reaching and long-lasting.

How could a player with the "Heart of Nature" talent choose a path to become "Killing" or "Death"?

Players with the "Rage" talent cannot choose professions such as "Priest" or "Priest".

When players choose a path, the most important thing is compatibility.

If the two are not compatible, what Metatron calls a rejection reaction will occur.

On the other hand, if you choose the right path, you will definitely benefit a lot.

Therefore, if you want to change jobs, you need to be very careful.

"If you can develop complete extraordinary characteristics, you can still change jobs even if you don't have level 10."

Metatron: "When it comes to changing jobs, I suggest you choose a path with high potential."

"There are many professions in the magical world. There are dozens or hundreds of professions that I know of so far."

"But the potential of most pathways is not high."

"For example, the guard and patrol paths are both militia-type paths and have no potential. The hunter path believes in the Moonlight Goddess and may have hidden power, but you need to jump to other paths..."

Metatron briefly provided information on several pathways.

"I recommend that you choose 'Warrior', 'Mage' or 'Knight'. These three paths are advanced paths that have been explored by humans for a long time. They have clear promotion routes and are extremely powerful after changing professions."

"In addition, unless your talent is biased toward support, I don't recommend you choose a non-combat path."

"For example, there is a circus in Border Town, which has extraordinary paths such as 'clown', 'magician', and 'animal tamer'. This sounds very beautiful, but it needs to be considered carefully. If the compatibility is not high, It’s best not to choose these careers!”

Some players asked: "Why?"

Metatron: "Because although these paths have many magical skills, they lack frontal combat capabilities."

The path to the circus is not the path to combat.

Its abilities are only small means such as tricks and juggling.

According to Metatron, even four or five "clowns" and "magicians" are no match for one "warrior".

How can folk performers compare to qualified warriors?

Even the "thief" is stronger than the "clown" and "magician".

Because the former really kills people and sets them on fire.

"The extraordinary paths in the dark world are also very powerful. Here in Border Town, the most typical one is the werewolf."

"If there is a choice, among all the paths, the 'God's Path' is the best choice!"

(End of this chapter)

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